Publié : 6 October 2025
Actualisé : 1 month ago
Fiabilité : ✓ Sources vérifiées
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OpenAI, the company behind ChatGPT, has announced major changes to Sora 2, its new AI-powered video generation tool. Revealed by CEO and co-founder Sam Altman on October 4, 2025, these adjustments aim to address growing concerns about copyright and the economic viability of AI-generated content. Coming just days after the launch of Sora 2 on October 1, 2025, these developments mark a significant step forward in the regulation and commercialization of creative AI tools

🏆 Strengthening Rightsholder Control

The first and most crucial change concerns the use of protected works. In the face of criticism and concerns from licensees such as Pokémon or Rick & Morty, whose content would have been used to train the model, OpenAI introduces a stricter control mechanism. Previously, the model operated on an “opt-out ” principle, whereby rights holders had to actively object to the use of their works. From now on, the situation changes radically. Rights holders will have “more precise control over character generation”. This means that they will not only be able to prohibit any use of their works, but also define the exact terms of their representation by Sora 2. This move towards a model more akin to “opt-in” represents a recognition of the intellectual value of original works, and an attempt to build a more equitable relationship with creators

💡 Key Point: Sora 2’s consent model for the use of protected works moves from an “opt-out” system (default allowed, unless prohibited) to explicit control by rightsholders, including the possibility of defining the modalities of representation.

Sam Altman stressed the importance of “applying the same standards to everyone”, and expressed his admiration for Japanese creativity. He declared that he had been “struck by the depth of the connection between users and Japanese content”, implicitly recognizing the sensitivity and cultural value of works from this region:

“Japan’s remarkable creativity has struck us by the depth of the connection between users and Japanese content, and we are committed to protecting these creations.” – Sam Altman, CEO of OpenAI.

This measure divides users: some welcome fair protection for creators, others fear a restriction on creative freedom and an impoverishment of generatable content. Altman warned, however, that despite these controls, some cases of “unwanted” generation could persist, notably through clever prompts aimed at circumventing the protections

🏆 Towards a Remunerative Business Model

The second major focus of these announcements concerns the monetization of videos created with Sora 2. OpenAI notes that users are producing a higher volume of content than expected, often for a limited audience. To remedy this situation, OpenAI is actively exploring revenue models. One promising approach would be to share part of the revenues generated with the rights holders whose characters or universes are used by the video creators. This approach could radically transform the AI-driven content creation landscape, aligning the financial interests of developers, creators and intellectual property owners

💡 Key Point: OpenAI is exploring revenue generation via Sora 2 and is considering a revenue-sharing model with rights holders, recognizing the value of the licenses used and seeking to offset high infrastructure costs.

This potential revenue sharing could not only encourage more licensees to authorize the use of their works, but also open up new economic opportunities for content creators on the platform. It’s an attempt to build a sustainable ecosystem where AI-assisted creation can thrive while respecting the rights of original creators

🏆 Future implications and prospects

These decisions by OpenAI mark a crucial turning point in the debate on the ethics and legality of generative AI . They show a willingness on the part of the company to address the legitimate concerns of rights holders, while seeking to establish a viable business model for its tools. The balance between technological innovation and respect for intellectual property lies at the heart of these adjustments. For the creative industry, this could mean greater confidence in AI tools, with clearer frameworks for the use and remuneration of works. For AI developers, it sets a new standard for accountability and transparency. OpenAI’s ability to effectively implement these changes and maintain an open dialogue with all stakeholders will be crucial to the future of Sora 2 and, more broadly, the generative AI sector

💡 Key Point: Sam Altman announced that the changes ahead look set to be rapid, with a “very steady pace of evolution” on the part of OpenAI, underlining the dynamic and adaptive nature of AI development.

These developments are taking place at a time when AI regulations are still in the making. OpenAI’s proactivity could therefore influence future legislation by proposing concrete solutions to the legal and ethical challenges posed by AI. It remains to be seen how iconic licenses like Pokémon will react to these new proposals, and whether they will agree to be used on the platform

🏆 Summary of Key Changes

Aspect Before (Sora 2, Oct. 2025) After (Announcement Oct. 2025)
Control Rightsholders Opt-out model: use unless opposition notified. Explicit control: total prohibition or choice of how works are represented.
Monetization of AI content Not actively explored, high infrastructure costs for non-monetized use. Exploring revenue models, including revenue sharing with rights holders.
General impact Potential legal tensions, unsustainable long-term business model for platform. Increased creator confidence, potential for new partnerships and a fairer, more viable ecosystem.

In conclusion, these announcements position OpenAI as a proactive player seeking to reconcile technological innovation with respect for intellectual property rights. By offering more control to rights holders and exploring fair monetization models, OpenAI is trying to lay the foundations for a future where generative AI can thrive in harmony with the creative industries. The “very steady pace of evolution” promised by Sam Altman suggests that further adjustments and developments are to be expected in this ever-changing field

❓ Frequently asked questions

What is the most important change introduced for Sora 2?

The most crucial change concerns the strengthening of rightsholders’ control over the use of their works. OpenAI is moving from an “opt-out” system, where use was implicitly permitted, to a model that allows creators to prohibit or precisely define the representation of their content by Sora 2. This is intended to better protect copyright.
From now on, copyright holders will have “more precise control over character generation”. Unlike the previous “opt-out” system, they can actively prohibit the use of their works, or specify how they are to be represented. This model is akin to an “opt-in”, recognizing the intellectual value of original creations and aiming for a more equitable relationship.
OpenAI has implemented these changes in response to growing concerns from licensees (such as Pokémon) about the non-consensual use of their content for AI training. The aim is to strengthen copyright protection, recognize the intellectual value of original works and build a more equitable and economically viable relationship with creators.

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